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Door opening and rendering fixes + new spook mechanic - #13

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PGgamer2 wants to merge 6 commits into
TwelveIterations:1.20.1from
PGgamer2:1.20.1
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Door opening and rendering fixes + new spook mechanic#13
PGgamer2 wants to merge 6 commits into
TwelveIterations:1.20.1from
PGgamer2:1.20.1

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@PGgamer2

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  • Replace setOpen with a working alternative. Now NPCs can open doors correctly.
  • Fix black hinges due to incorrect lighting. Should be shader-friendly when using Oculus/Iris.
  • Added new random_spook mechanic (disabled by default in the config file). If enabled, the mod chooses every 20 seconds if the door should slightly open. It has a 1/10 chance (should open once every 3 minutes or so) and only works if player is looking away.

I've only made these changes in 1.20.1 because I'm currently playing this version, but they should be easily portable to 1.21.11

@BlayTheNinth

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Thanks for the pull request, but this is unmergeable because it mixes bugfixes and new features in a single pull request.

However, I'm working on a rewrite of the mod to no longer rely on custom door blocks, which will make these fixes obsolete / already incorporates the lighting fix.

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